![]() My Legendary Gems are selected mostly on additional DPS with one exception. There are many smaller concepts outside the RoRG and torment set pieces:ġ.) Dual unities on you and follower with a legendary follower relic not allowing them to die provide another permanent 50% damage reductionĢ.) Reaper's Wraps, coupled with Battle Rage Swords to the Ploughshares, provide excellent survivability and resource regenerationģ.) A good rolled Hellfire Amulet sneaks in a 5th passive (while most aren't useful, keep farming and crafting until you find a good one, they can be most helpful) This means double damage per second with 1/3 the Fury cost as it needs cast only once per 15 seconds to the same mob/boss. ![]() This build requires a RoRG in order to accomplish a few main concepts:Ģ.) CoA are permanent and provide 50% damage reduction foreverģ.) When CoA and WotB are both up (now both permanent during battle), damage is doubledĤ.) WW'ing is permanent or near permanent during battles in order to keep an extra 40% damage reduction upĥ.) Rend time is increased 3x (5 seconds to 15 seconds) and it's damage is increased by 6x. Once that is accomplished, it becomes a balancing act of scaling back some survival to upgrade the damage done in order to complete Greater Rifts 35+ within the time limit but of course without death. My first goal in selecting a build is hardcore survivability and consistency at levels much greater than Torment 6. Stat Priority: Str Vit AR Reduced Resource Cost. ![]() ( 6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% increased damage. ( 4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack. ![]() ( 2) Set: Call of the Ancients last until they die. ![]()
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